229 lines
6.6 KiB
YAML

_comment: 'DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL'
meta:
version: PLCN_v2
update_url: 'https://github.com/pelican-dev/panel/raw/main/database/Seeders/eggs/source-engine/egg-garrys-mod.yaml'
exported_at: '2025-07-25T13:30:30+00:00'
name: 'Garrys Mod'
author: panel@example.com
uuid: 60ef81d4-30a2-4d98-ab64-f59c69e2f915
description: |-
Garrys Mod, is a sandbox physics game created by Garry Newman, and developed by his company,
Facepunch Studios.
tags:
- source
- steamcmd
features:
- gsl_token
- steam_disk_space
docker_images:
'ghcr.io/parkervcp/games:source': 'ghcr.io/parkervcp/games:source'
file_denylist: { }
startup: './srcds_run -game garrysmod -console -port {{SERVER_PORT}} +ip 0.0.0.0 +host_workshop_collection {{WORKSHOP_ID}} +map {{SRCDS_MAP}} +gamemode {{GAMEMODE}} -strictportbind -norestart +sv_setsteamaccount {{STEAM_ACC}} +maxplayers {{MAX_PLAYERS}} -tickrate {{TICKRATE}} $( [ "$LUA_REFRESH" == "1" ] || printf %s ''-disableluarefresh'' )'
config:
files: { }
startup:
done: 'gameserver Steam ID'
logs: { }
stop: quit
scripts:
installation:
script: |-
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
## just in case someone removed the defaults.
if [ "${STEAM_USER}" == "" ]; then
echo -e "steam user is not set.
"
echo -e "Using anonymous user.
"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
# Creating needed default files for the game
cd /mnt/server/garrysmod/lua/autorun/server
echo '
-- Docs: https://wiki.garrysmod.com/page/resource/AddWorkshop
-- Place the ID of the workshop addon you want to be downloaded to people who join your server, not the collection ID
-- Use https://beta.configcreator.com/create/gmod/resources.lua to easily create a list based on your collection ID
resource.AddWorkshop( "" )
' > workshop.lua
cd /mnt/server/garrysmod/cfg
echo '
// Please do not set RCon in here, use the startup parameters.
hostname "New Gmod Server"
sv_password ""
sv_loadingurl ""
sv_downloadurl ""
// Steam Server List Settings
// sv_location "eu"
sv_region "255"
sv_lan "0"
sv_max_queries_sec_global "30000"
sv_max_queries_window "45"
sv_max_queries_sec "5"
// Server Limits
sbox_maxprops 100
sbox_maxragdolls 5
sbox_maxnpcs 10
sbox_maxballoons 10
sbox_maxeffects 10
sbox_maxdynamite 10
sbox_maxlamps 10
sbox_maxthrusters 10
sbox_maxwheels 10
sbox_maxhoverballs 10
sbox_maxvehicles 20
sbox_maxbuttons 10
sbox_maxsents 20
sbox_maxemitters 5
sbox_godmode 0
sbox_noclip 0
// Network Settings - Please keep these set to default.
sv_minrate 75000
sv_maxrate 0
gmod_physiterations 2
net_splitpacket_maxrate 45000
decalfrequency 12
// Execute Ban Files - Please do not edit
exec banned_ip.cfg
exec banned_user.cfg
// Add custom lines under here
' > server.cfg
container: 'ghcr.io/parkervcp/installers:debian'
entrypoint: bash
variables:
-
name: Gamemode
description: 'The gamemode of your server.'
env_variable: GAMEMODE
default_value: sandbox
user_viewable: true
user_editable: true
rules:
- required
- string
sort: 5
-
name: 'Lua Refresh'
description: "0 = disable Lua refresh,\r\n1 = enable Lua refresh"
env_variable: LUA_REFRESH
default_value: 0
user_viewable: true
user_editable: true
rules:
- required
- boolean
sort: 8
-
name: Map
description: 'The default map for the server.'
env_variable: SRCDS_MAP
default_value: gm_flatgrass
user_viewable: true
user_editable: true
rules:
- required
- string
- alpha_dash
sort: 1
-
name: 'Max Players'
description: 'The maximum amount of players allowed on your game server.'
env_variable: MAX_PLAYERS
default_value: 32
user_viewable: true
user_editable: true
rules:
- required
- integer
- 'max:128'
sort: 6
-
name: 'Source AppID'
description: 'Required for game to update on server restart. Do not modify this.'
env_variable: SRCDS_APPID
default_value: 4020
user_viewable: false
user_editable: false
rules:
- required
- string
- 'max:20'
sort: 3
-
name: 'Steam Account Token'
description: 'The Steam Account Token required for the server to be displayed publicly.'
env_variable: STEAM_ACC
default_value: ''
user_viewable: true
user_editable: true
rules:
- nullable
- string
- alpha_num
- 'size:32'
sort: 2
-
name: Tickrate
description: "The tickrate defines how fast the server will update each entity's location."
env_variable: TICKRATE
default_value: 22
user_viewable: true
user_editable: true
rules:
- required
- integer
- 'max:100'
sort: 7
-
name: 'Workshop ID'
description: 'The ID of your workshop collection (the numbers at the end of the URL)'
env_variable: WORKSHOP_ID
default_value: ''
user_viewable: true
user_editable: true
rules:
- nullable
- integer
sort: 4