_comment: 'DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PANEL' meta: version: PLCN_v3 update_url: 'https://github.com/pelican-dev/panel/raw/main/database/Seeders/eggs/source-engine/egg-custom-source-engine-game.yaml' exported_at: '2025-09-05T08:55:22+00:00' name: 'Custom Source Engine Game' author: panel@example.com uuid: 2a42d0c2-c0ba-4067-9a0a-9b95d77a3490 description: |- This option allows modifying the startup arguments and other details to run a custom SRCDS based game on the panel. tags: - source - steamcmd features: - steam_disk_space docker_images: Source: 'ghcr.io/parkervcp/games:source' file_denylist: { } startup_commands: Default: './srcds_run -game {{SRCDS_GAME}} -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart' config: files: { } startup: done: 'gameserver Steam ID' logs: { } stop: quit scripts: installation: script: |- #!/bin/bash # steamcmd Base Installation Script # # Server Files: /mnt/server ## # # Variables # STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install. # WINDOWS_INSTALL - if it's a windows server you want to install set to 1 # SRCDS_APPID - steam app id ffound here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List # EXTRA_FLAGS - when a server has extra glas for things like beta installs or updates. # ## ## just in case someone removed the defaults. if [ "${STEAM_USER}" == "" ]; then echo -e "steam user is not set. " echo -e "Using anonymous user. " STEAM_USER=anonymous STEAM_PASS="" STEAM_AUTH="" else echo -e "user set to ${STEAM_USER}" fi ## download and install steamcmd cd /tmp mkdir -p /mnt/server/steamcmd curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing cd /mnt/server/steamcmd # SteamCMD fails otherwise for some reason, even running as root. # This is changed at the end of the install process anyways. chown -R root:root /mnt export HOME=/mnt/server ## install game using steamcmd ./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6 ## set up 32 bit libraries mkdir -p /mnt/server/.steam/sdk32 cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so ## set up 64 bit libraries mkdir -p /mnt/server/.steam/sdk64 cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so container: 'ghcr.io/parkervcp/installers:debian' entrypoint: bash variables: - name: 'Game ID' description: 'The ID corresponding to the game to download and run using SRCDS.' env_variable: SRCDS_APPID default_value: '' user_viewable: true user_editable: false rules: - required - numeric - 'digits_between:1,6' sort: 1 - name: 'Game Name' description: 'The name corresponding to the game to download and run using SRCDS.' env_variable: SRCDS_GAME default_value: '' user_viewable: true user_editable: false rules: - required - alpha_dash - 'between:1,100' sort: 2 - name: Map description: 'The default map for the server.' env_variable: SRCDS_MAP default_value: '' user_viewable: true user_editable: true rules: - required - string - alpha_dash sort: 3 - name: 'Steam Auth' description: '' env_variable: STEAM_AUTH default_value: '' user_viewable: true user_editable: true rules: - nullable - string sort: 6 - name: 'Steam Password' description: '' env_variable: STEAM_PASS default_value: '' user_viewable: true user_editable: true rules: - nullable - string sort: 5 - name: 'Steam Username' description: '' env_variable: STEAM_USER default_value: '' user_viewable: true user_editable: true rules: - nullable - string sort: 4