Colin DeCarlo 86c369d7ce
Implement Webhooks (#548)
* feat: First Webhook PoC draft

* feat: Dispatch Webhooks PoC

* fix: typo in webhook configuration scope

* Update 2024_04_21_162552_create_webhooks_table.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update 2024_04_21_162552_create_webhooks_table.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update 2024_04_21_162544_create_webhook_configurations_table.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update 2024_04_21_162544_create_webhook_configurations_table.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update DispatchWebhooks.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update DispatchWebhooksJob.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update DispatchWebhookForConfiguration.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update DispatchWebhookForConfiguration.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update DispatchWebhookForConfiguration.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update DispatchWebhooksJob.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update DispatchWebhooksJob.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* Update DispatchWebhooksJob.php

Co-authored-by: Lance Pioch <lancepioch@gmail.com>

* chore: Implement Webhook Event Discovery

* we got a test working for webhooks

* WIP

* Something is working!

* More tests

* clean up the tests now that they are passing

* WIP

* Don't use model specific events

* WIP

* WIP

* WIP

* WIP

* WIP

* Do it sync

* Reset these

* Don't need restored event type

* Deleted some unused jobs

* Find custom Events

* Remove observers

* Add custom event test

* Run Pint

* Add caching

* Don't cache every single event

* Fix tests

* Run Pint

* Phpstan fixes

* Pint fix

* Test fixes

* Middleware unit test fix

* Pint fixes

* Remove index not working for older dbs

* Use facade instead

---------

Co-authored-by: Pascale Beier <mail@pascalebeier.de>
Co-authored-by: Lance Pioch <lancepioch@gmail.com>
Co-authored-by: Vehikl <go@vehikl.com>
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Pelican Panel

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Pelican Panel is an open-source, web-based application designed for easy management of game servers. It offers a user-friendly interface for deploying, configuring, and managing servers, with features like real-time resource monitoring, Docker container isolation, and extensive customization options. Ideal for both individual gamers and hosting companies, it simplifies server administration without requiring deep technical knowledge.

Fly High, Game On: Pelican's pledge for unrivaled game servers.

Supported Games and Servers

Pelican supports a wide variety of games by utilizing Docker containers to isolate each instance. This gives you the power to run game servers without bloating machines with a host of additional dependencies.

Some of our popular eggs include:

Category Eggs
Minecraft Paper Sponge Bungeecord Waterfall
SteamCMD 7 Days to Die ARK: Survival Arma 3 Counter Strike
DayZ Enshrouded Left 4 Dead Palworld
Project Zomboid Satisfactory Sons of the Forest Starbound
Standalone Games Among Us Factorio FTL GTA
Kerbal Space Mindustry Rimworld Terraria
Discord Bots Redbot JMusicBot JMusicBot Dynamica
Voice Servers Mumble Teamspeak Lavalink
Software Elasticsearch Gitea Grafana RabbitMQ
Programming Node.js Python Java C#
Databases Redis MariaDB PostgreSQL MongoDB
Storage S3 SFTP Share
Monitoring Prometheus Loki

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Copyright Pelican® 2024

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