
* feat: First Webhook PoC draft * feat: Dispatch Webhooks PoC * fix: typo in webhook configuration scope * Update 2024_04_21_162552_create_webhooks_table.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update 2024_04_21_162552_create_webhooks_table.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update 2024_04_21_162544_create_webhook_configurations_table.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update 2024_04_21_162544_create_webhook_configurations_table.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update DispatchWebhooks.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update DispatchWebhooksJob.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update DispatchWebhookForConfiguration.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update DispatchWebhookForConfiguration.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update DispatchWebhookForConfiguration.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update DispatchWebhooksJob.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update DispatchWebhooksJob.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * Update DispatchWebhooksJob.php Co-authored-by: Lance Pioch <lancepioch@gmail.com> * chore: Implement Webhook Event Discovery * we got a test working for webhooks * WIP * Something is working! * More tests * clean up the tests now that they are passing * WIP * Don't use model specific events * WIP * WIP * WIP * WIP * WIP * Do it sync * Reset these * Don't need restored event type * Deleted some unused jobs * Find custom Events * Remove observers * Add custom event test * Run Pint * Add caching * Don't cache every single event * Fix tests * Run Pint * Phpstan fixes * Pint fix * Test fixes * Middleware unit test fix * Pint fixes * Remove index not working for older dbs * Use facade instead --------- Co-authored-by: Pascale Beier <mail@pascalebeier.de> Co-authored-by: Lance Pioch <lancepioch@gmail.com> Co-authored-by: Vehikl <go@vehikl.com>
Pelican Panel
Pelican Panel is an open-source, web-based application designed for easy management of game servers. It offers a user-friendly interface for deploying, configuring, and managing servers, with features like real-time resource monitoring, Docker container isolation, and extensive customization options. Ideal for both individual gamers and hosting companies, it simplifies server administration without requiring deep technical knowledge.
Fly High, Game On: Pelican's pledge for unrivaled game servers.
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Supported Games and Servers
Pelican supports a wide variety of games by utilizing Docker containers to isolate each instance. This gives you the power to run game servers without bloating machines with a host of additional dependencies.
Some of our popular eggs include:
Category | Eggs | |||
---|---|---|---|---|
Minecraft | Paper | Sponge | Bungeecord | Waterfall |
SteamCMD | 7 Days to Die | ARK: Survival | Arma 3 | Counter Strike |
DayZ | Enshrouded | Left 4 Dead | Palworld | |
Project Zomboid | Satisfactory | Sons of the Forest | Starbound | |
Standalone Games | Among Us | Factorio | FTL | GTA |
Kerbal Space | Mindustry | Rimworld | Terraria | |
Discord Bots | Redbot | JMusicBot | JMusicBot | Dynamica |
Voice Servers | Mumble | Teamspeak | Lavalink | |
Software | Elasticsearch | Gitea | Grafana | RabbitMQ |
Programming | Node.js | Python | Java | C# |
Databases | Redis | MariaDB | PostgreSQL | MongoDB |
Storage | S3 | SFTP Share | ||
Monitoring | Prometheus | Loki |
Repository Activity
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